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Libretro – A crossplatform application API, powering the crossplatform gaming platform RetroArch

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Release notes
Highlights
Changelog
Hunter Kaller
Alcaro
Daniel De Matteis
Person who wishes to remain anonymous
Release notes
Highlights
Changelog
Release notes
Highlights
Changelog
PCSX2
DuckStation core
SwanStation core
FCEUmm
FreeIntv
prboom
FUSE
Beetle PSX
O2EM
PokeMini
DOSbox Pure
Dolphin
gpSP
Beetle Saturn
bsnes
SMS Plus GX
LRMAME 2000
LRMAME 2003
Mesen
Stella 2014
FBAlpha 2012 CPS3
Other updates
Release notes
Highlights
Changelog
Release notes
Highlights
Changelog
PCSX2 Alpha core available for Windows now!
Play! (experimental PlayStation2 emulator) is back on the buildbot!
DuckStation/SwanStation core updated
Mainline MAME available for iOS11 and up/tvOS !
gpSP (Game Boy Advance emulator)
Picodrive (Sega Mega Drive/Master System/Sega CD/32X emulator)
FCEUmm (Nintendo Entertainment System emulator)
bSNES HD Beta/bsnes mainline available for iOS/tvOS/ARM64 Mac
Genesis Plus GX Wide available for iOS/tvoS/ARM64 Mac
Other cores which have received updates
O2EM
Potator
ProSystem
Stella 2014
TIC-80
RetroArch back in action!
Release notes
Some highlights
Changelog
Where to get it
How to install
iOS/tvOS notes
How many cores available at launch?
More ARM Mac cores added
Two versions/where to get it
State of the ARM Mac RetroArch port
Setup
Final thoughts
Special thanks
RetroArch Integration
How does it work?
Prototype
Q&A
Where do you get LowResNX for RetroArch?
State of the buildbot server
State of the Github organization
New server
What’s next?
How to donate
Highlights
Changelog
Other news
BIOS required
Benchmarks
Important Information and notes
GlideN64
ParaLLEl RDP
Conclusion
Highlights
Changelog
How to install and set it up
Explanation of core options
Managing expectations
Known issues
Highlights
Changelog
Highlights
Changelog
Requirements
What’s new since the old ParaLLEl RDP?
How to install and set it up
Progress and development in N64 emulation over the past decade
Where does that leave us?
Benchmarks
FAQ
Highlights
Changelog
h2 tags

Optimize scanning of large data sets
Add support for mapping multiple controllers to a single input device
‘Analog to Digital Type’ usability improvements
AI Service (Windows) Security Improvements
Windows Installer improvements
Enhanced search functionality to the ‘Manage Cores’ menu
API extension for setting ‘need_fullpath’ based on content file extension and to request persistent frontend content data buffers
New CRT SwitchRes implementation
Prevent unnecessary extraction (to disk) of compressed content files
Option to select between ‘touched’ elements and physical controller inputs when showing inputs on overlays
Core info file caching
(Static Platforms) Add option to not restart RetroArch when launching content with the currently loaded core
Multi soft-patching support
Enhanced ‘Load Content’ file browser search functionality
Optional menu screensaver animations
OpenDingux beta: Add 50Hz support
OpenDingux beta: Fix IPU scaling when running GB/GBC/GG/NGP-resolution content
Important things to know
Update policy for this core
RetroArch with Metal (for x86 x64 / ARM Mac – Universal app
RetroArch with OpenGL (for x86 x64 Mac)
How to get it
Notes
How it works/how to use it
Special instructions for Sonic The Hedgehog 1/Sonic CD widescreen
Videos
Xbox Series
Apple Silicon – Mac M1
DE10-Nano
Where can I download stuff?
What’s ready so far?
What’s next?
What will all this mean for the user?
What will all this mean for the contributor?
Special notes on Android builds
Special thanks
Dosbox Pure out now on the buildbot for Android/Mac/Windows!
RetroArch Play Store – two separate versions
What you should know as a Play Store Edition user
When?
How do you get a Steam beta key?
Disclaimer
Steam version details
Remote Play support
Which cores are available right now on Steam?
What are they ?
What changed ?
Why was this change needed ?
Should i change something on my setup ?
How do you get a Steam beta key?
Disclaimer
Steam version details
Remote Play support
Which cores are available right now on Steam?
How do you get a Steam beta key?
Disclaimer
Steam version details
Remote Play support
Which cores are available right now on Steam?
Lack of automated backups
How will we restore things
Regarding the Android / Core Installer situation
Where to download RetroArch for Android for now
Explore View for playlists
Enhanced playlist search functionality
Content loading animations
Easy dropdown lists for input remapping
FFMpeg/Video Player Improvements
iOS/tvOS Metal Renderer
Other general menu improvements
File I/O/Memory improvements
Features
How to get it
DuckStation
Beetle PSX HW
RetroArch Nintendo Switch Notes
Threaded Renderer
Dithering
Improved Core Options
Bugfixes and changes
Dynarec Issues
Differences between Mupen64Plus-Next and ParaLLEl N64
AI Service – Custom accessibility service support
Core Management Options
Vulkan WSI improvements
Main concepts
Modifying rasterization rules
Modifying varying interpolation
Workarounds
Conclusion
Changes
Crop overscan added
Will launch on Windows first (Linux later)
10 Cores Available On Launch Day
Differences between regular RetroArch and Steam version
Requirements/Availability
How to get it
Explanation of core options
How to make it work
Screenshots
Future
ParaLLEl RDP Upscaling
Won’t be done – where HLE wins
Where LLE wins
Screenshots
Videos
Coming to Mupen64Plus Next soon
Future blog posts
ParaLLEl RDP will be coming to Mupen64Plus Next soon
ParaLLEl RDP Upscaling
Screenshots
So where is it?
How to install and set it up
Intel iGPU
Android
Rendering bug fixes
Improving compatibility with more Vulkan drivers
Fixing various performance issues
Add option to sort playlists after name truncation (Ozone)
Localization – big updates and crowdsourced
Improved shader preset dirs
Input Remapping Fixes
RetroArch WiiU: Gamepad hotplugging support, theoretical multi-gamepad support
RetroArch P2 – New SDK/toolchain – big improvements
How to update your cores in RetroArch
Final Burn Neo
Flycast
DOSbox Core
DOSbox SVN
Beetle PSX
Mupen64Plus Next
Yabause
Kronos
PCSX ReARMed
LRMAME 2003
LRMAME 2003 Plus
LRMAME 2010
Dolphin
ParaLLEl N64
O2EM
Opera
VirtualJaguar
XRick
vitaQuake 2
vitaQuake 3
mGBA
QuickNES
FCEUmm
2048
Picodrive
Snes9x 2010
Prboom
Vecx
NeoCD
PocketCDG
FreeChaF
ECWolf
UAE4Arm
P-UAE
VICE
Frodo
Quasi88
Nestopia
Uzem
GME
Cap32 / Caprice
CrocoDS
blueMSX
meowPC98
NP2Kai
Bk Emulator
FUSE
Lutro
PX68k
Craft
Mr. Boom
Xmil
Atari800
SMS Plus GX
RACE
TGB Dual
FreeIntv
TyrQuake
LRMAME
Theodore
gpSP
Netplay bugfixes
New desktop-style Playlist View mode for MaterialUI
Disable ‘Use Global Core Options File’ by default
Don’t perform unnecessary cheevos initialisation when cheevos are disabled
Cheevos: option to start a session with all achievements active
Fallback directories for shader presets
Some other noteworthy things
Why?
Chasing bit-exactness
The importance of dumping formats
Compatibility
Implementation techniques
Performance
Road-map for future improvement
Esoteric use cases?
Conclusion
State of HLE emulation
State of LLE emulation
Core option explanations
PSL1GHT PlayStation3 port
iOS/tvOS – Fix audio getting cut off on interruption
OpenGL Core – Slang shader improvements
Only write config files to disk when parameters change
Playlist compression
SRAM Compression
Savestate compression
(Manual content scanner/playlist cleaner) Prevent redundant playlist entries when handling M3U content
Improved handling of ‘broken’ playlists
(Playlist Management) Add optional per-playlist alphabetical sorting
Ozone
Ozone menu – Mouse/Touch input fixes
(RGUI) Enable automatic menu size reduction when running at low resolutions (down to 256×192)
Menu – widget and font improvements
Content scanner was unable to identify games from CHD images on Android builds
How to update your cores in RetroArch
Final Burn Neo
blueMSX
Beetle PSX
Vitaquake 2
Hatari
Atari 800
Dosbox core
Dosbox SVN
LRMAME
ECWolf
Flycast
ChaiLove
HBMAME
VICE
GME
prBoom
MelonDS
P-UAE
ScummVM
Mr. Boom
FCEUmm
The Powder Toy
PocketCDG
Picodrive
VBA-M
gpSP
Frodo
PX68K
Lutro
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