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h1 tags | Release notes Highlights Changelog Hunter Kaller Alcaro Daniel De Matteis Person who wishes to remain anonymous Release notes Highlights Changelog Release notes Highlights Changelog PCSX2 DuckStation core SwanStation core FCEUmm FreeIntv prboom FUSE Beetle PSX O2EM PokeMini DOSbox Pure Dolphin gpSP Beetle Saturn bsnes SMS Plus GX LRMAME 2000 LRMAME 2003 Mesen Stella 2014 FBAlpha 2012 CPS3 Other updates Release notes Highlights Changelog Release notes Highlights Changelog PCSX2 Alpha core available for Windows now! Play! (experimental PlayStation2 emulator) is back on the buildbot! DuckStation/SwanStation core updated Mainline MAME available for iOS11 and up/tvOS ! gpSP (Game Boy Advance emulator) Picodrive (Sega Mega Drive/Master System/Sega CD/32X emulator) FCEUmm (Nintendo Entertainment System emulator) bSNES HD Beta/bsnes mainline available for iOS/tvOS/ARM64 Mac Genesis Plus GX Wide available for iOS/tvoS/ARM64 Mac Other cores which have received updates O2EM Potator ProSystem Stella 2014 TIC-80 RetroArch back in action! Release notes Some highlights Changelog Where to get it How to install iOS/tvOS notes How many cores available at launch? More ARM Mac cores added Two versions/where to get it State of the ARM Mac RetroArch port Setup Final thoughts Special thanks RetroArch Integration How does it work? Prototype Q&A Where do you get LowResNX for RetroArch? State of the buildbot server State of the Github organization New server What’s next? How to donate Highlights Changelog Other news BIOS required Benchmarks Important Information and notes GlideN64 ParaLLEl RDP Conclusion Highlights Changelog How to install and set it up Explanation of core options Managing expectations Known issues Highlights Changelog Highlights Changelog Requirements What’s new since the old ParaLLEl RDP? How to install and set it up Progress and development in N64 emulation over the past decade Where does that leave us? Benchmarks FAQ Highlights Changelog |
h2 tags | Optimize scanning of large data sets Add support for mapping multiple controllers to a single input device ‘Analog to Digital Type’ usability improvements AI Service (Windows) Security Improvements Windows Installer improvements Enhanced search functionality to the ‘Manage Cores’ menu API extension for setting ‘need_fullpath’ based on content file extension and to request persistent frontend content data buffers New CRT SwitchRes implementation Prevent unnecessary extraction (to disk) of compressed content files Option to select between ‘touched’ elements and physical controller inputs when showing inputs on overlays Core info file caching (Static Platforms) Add option to not restart RetroArch when launching content with the currently loaded core Multi soft-patching support Enhanced ‘Load Content’ file browser search functionality Optional menu screensaver animations OpenDingux beta: Add 50Hz support OpenDingux beta: Fix IPU scaling when running GB/GBC/GG/NGP-resolution content Important things to know Update policy for this core RetroArch with Metal (for x86 x64 / ARM Mac – Universal app RetroArch with OpenGL (for x86 x64 Mac) How to get it Notes How it works/how to use it Special instructions for Sonic The Hedgehog 1/Sonic CD widescreen Videos Xbox Series Apple Silicon – Mac M1 DE10-Nano Where can I download stuff? What’s ready so far? What’s next? What will all this mean for the user? What will all this mean for the contributor? Special notes on Android builds Special thanks Dosbox Pure out now on the buildbot for Android/Mac/Windows! RetroArch Play Store – two separate versions What you should know as a Play Store Edition user When? How do you get a Steam beta key? Disclaimer Steam version details Remote Play support Which cores are available right now on Steam? What are they ? What changed ? Why was this change needed ? Should i change something on my setup ? How do you get a Steam beta key? Disclaimer Steam version details Remote Play support Which cores are available right now on Steam? How do you get a Steam beta key? Disclaimer Steam version details Remote Play support Which cores are available right now on Steam? Lack of automated backups How will we restore things Regarding the Android / Core Installer situation Where to download RetroArch for Android for now Explore View for playlists Enhanced playlist search functionality Content loading animations Easy dropdown lists for input remapping FFMpeg/Video Player Improvements iOS/tvOS Metal Renderer Other general menu improvements File I/O/Memory improvements Features How to get it DuckStation Beetle PSX HW RetroArch Nintendo Switch Notes Threaded Renderer Dithering Improved Core Options Bugfixes and changes Dynarec Issues Differences between Mupen64Plus-Next and ParaLLEl N64 AI Service – Custom accessibility service support Core Management Options Vulkan WSI improvements Main concepts Modifying rasterization rules Modifying varying interpolation Workarounds Conclusion Changes Crop overscan added Will launch on Windows first (Linux later) 10 Cores Available On Launch Day Differences between regular RetroArch and Steam version Requirements/Availability How to get it Explanation of core options How to make it work Screenshots Future ParaLLEl RDP Upscaling Won’t be done – where HLE wins Where LLE wins Screenshots Videos Coming to Mupen64Plus Next soon Future blog posts ParaLLEl RDP will be coming to Mupen64Plus Next soon ParaLLEl RDP Upscaling Screenshots So where is it? How to install and set it up Intel iGPU Android Rendering bug fixes Improving compatibility with more Vulkan drivers Fixing various performance issues Add option to sort playlists after name truncation (Ozone) Localization – big updates and crowdsourced Improved shader preset dirs Input Remapping Fixes RetroArch WiiU: Gamepad hotplugging support, theoretical multi-gamepad support RetroArch P2 – New SDK/toolchain – big improvements How to update your cores in RetroArch Final Burn Neo Flycast DOSbox Core DOSbox SVN Beetle PSX Mupen64Plus Next Yabause Kronos PCSX ReARMed LRMAME 2003 LRMAME 2003 Plus LRMAME 2010 Dolphin ParaLLEl N64 O2EM Opera VirtualJaguar XRick vitaQuake 2 vitaQuake 3 mGBA QuickNES FCEUmm 2048 Picodrive Snes9x 2010 Prboom Vecx NeoCD PocketCDG FreeChaF ECWolf UAE4Arm P-UAE VICE Frodo Quasi88 Nestopia Uzem GME Cap32 / Caprice CrocoDS blueMSX meowPC98 NP2Kai Bk Emulator FUSE Lutro PX68k Craft Mr. Boom Xmil Atari800 SMS Plus GX RACE TGB Dual FreeIntv TyrQuake LRMAME Theodore gpSP Netplay bugfixes New desktop-style Playlist View mode for MaterialUI Disable ‘Use Global Core Options File’ by default Don’t perform unnecessary cheevos initialisation when cheevos are disabled Cheevos: option to start a session with all achievements active Fallback directories for shader presets Some other noteworthy things Why? Chasing bit-exactness The importance of dumping formats Compatibility Implementation techniques Performance Road-map for future improvement Esoteric use cases? Conclusion State of HLE emulation State of LLE emulation Core option explanations PSL1GHT PlayStation3 port iOS/tvOS – Fix audio getting cut off on interruption OpenGL Core – Slang shader improvements Only write config files to disk when parameters change Playlist compression SRAM Compression Savestate compression (Manual content scanner/playlist cleaner) Prevent redundant playlist entries when handling M3U content Improved handling of ‘broken’ playlists (Playlist Management) Add optional per-playlist alphabetical sorting Ozone Ozone menu – Mouse/Touch input fixes (RGUI) Enable automatic menu size reduction when running at low resolutions (down to 256×192) Menu – widget and font improvements Content scanner was unable to identify games from CHD images on Android builds How to update your cores in RetroArch Final Burn Neo blueMSX Beetle PSX Vitaquake 2 Hatari Atari 800 Dosbox core Dosbox SVN LRMAME ECWolf Flycast ChaiLove HBMAME VICE GME prBoom MelonDS P-UAE ScummVM Mr. Boom FCEUmm The Powder Toy PocketCDG Picodrive VBA-M gpSP Frodo PX68K Lutro Posts navigation |
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